In the video game sector, who gets to play games and who has to do the work? Creating a video […]
Ergin Bulut, 40 TLA Precarious Game: The Illusion of Dream Jobs in the Video Game Industry (Aşkla Çalışmanın Politikası)
With its history that goes back millennia, Anatolia is studded with sites from different eras that are deemed “sacred.” The […]
A. Hilâl Uğurlu, Suzan Yalman, 150 TLSacred Spaces and Urban Networks
Is there a risk that one day, we will wake up and see that we no longer have the right […]
Eirik Løkke, 70 TLPrivacy
Private Life in a Digital Society
The most obvious characteristics of popular novels include serial production, specific formulas, and the reliance on clichéd heroes and events. […]
Veli Uğur, 95 TLVampire’s Kiss, Lover’s Blood
Popular Novels in Türkiye after 1980
This book is the Turkish translation of Information Doesn’t Want to Be Free: Laws for the Internet Age originally published by McSweeney’s. […]
Cory Doctorow, 80 TLInformation Doesn’t Want to Be Free
Laws for the Internet Age
The essays, imagining and recalling the cadences of Said’s conversation, take various forms, including elaborations on his ideas, applications of […]
Homi Bhabha, William J.T. Mitchell, 20 TLEdward Said
Continuing the Conversation
Critical Reflections in Migration Research: Views from the North and the South is an attempt to critically approach the epistemology […]
24 TLCritical Reflections in Migration Research
Views from the North and the South